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	<title>GhostWire Studios</title>
	<link>http://www.ghostwire.com/blog</link>
	<description>Flash UI Components</description>
	<lastBuildDate>Tue, 23 Aug 2011 03:51:52 +0000</lastBuildDate>
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		<title>Severe TextField WordWrap Bug in Flash Player version 10.3.183.5</title>
		<description><![CDATA[There is a severe TextField bug in current Flash Player version 10.3.183.5, causing text to display vertically with each letter on each line in TextField instances where the wordWrap property has been set to true. This causes a concern for the Flash Platform in general, because this shows that existing code is basically held hostage [...]]]></description>
		<link>http://www.ghostwire.com/blog/archives/severe-textfield-wordwrap-bug-in-flash-player-version-10-3-183-5/</link>
			</item>
	<item>
		<title>[AS3] Referencing Embedded Assets Of Another Class Using Underscore</title>
		<description><![CDATA[This is rather unorthodox but it works. In Flash, when you embed an image into the SWF using a static class member of a class, a new class with the name of CLASSNAME_MEMBERNAME is actually created internally. Using flash.utils.getDefinitionByName(), you can access this class, regardless of whether the static member was declared as public or [...]]]></description>
		<link>http://www.ghostwire.com/blog/archives/as3-referencing-embedded-assets-of-another-class-using-underscore/</link>
			</item>
	<item>
		<title>FlashDevelop, Flex SDK, Windows 7, Missing DLL</title>
		<description><![CDATA[This post is for my own future reference because I have forgotten about this problem until a recent reinstall of Windows 7. After a clean install of Windows 7, trying to use compc and/or mxmlc from the Flex SDK through command line may yield a &#8220;System Error&#8221; message: It seems like Microsoft somehow forgot to [...]]]></description>
		<link>http://www.ghostwire.com/blog/archives/flashdevelop-flex-sdk-windows-7-missing-dll/</link>
			</item>
	<item>
		<title>On Permutations, Probabilities and Psychology</title>
		<description><![CDATA[Shuffling an array of items is a common topic in programming, especially as an academic exercise. In my previous post, I wrote about a different approach towards cards shuffling in programming &#8211; which is to not do it. Instead, you can randomly select and remove an item from the array whenever you need to retrieve [...]]]></description>
		<link>http://www.ghostwire.com/blog/archives/on-permutations-probabilities-and-psychology/</link>
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		<title>[Game Programming] Consider A Different Approach To Cards Shuffling</title>
		<description><![CDATA[Very commonly, computer programs (usually games) that have the need to simulate a shuffling of a deck of cards (or drawing a tile from a bag, etc.) will go the obvious way of putting the items in an array, and then randomize the order of the elements of the array. A common algorithm for doing [...]]]></description>
		<link>http://www.ghostwire.com/blog/archives/game-programming-consider-a-different-approach-to-cards-shuffling/</link>
			</item>
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		<title>FlashDevelop: Getting trace() Statements To Show In Output Panel</title>
		<description><![CDATA[This is quite an obscure, little known, hidden-by-default feature, but the FlashDevelop IDE actually has a built-in Flash tracer. The plug-in is unfortunately not enabled by default, and new users of FlashDevelop often get frustrated wondering where to look for the output of their trace statements. To get the tracer to work: 1) Go to [...]]]></description>
		<link>http://www.ghostwire.com/blog/archives/flashdevelop-getting-trace-statements-to-show-in-output-panel/</link>
			</item>
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		<title>Mac OSX Keeps Restarting On Its Own?</title>
		<description><![CDATA[Ever since I first started using Mac OSX, I have been haunted by this strange behavior. On Windows, if I leave the machine to take a much needed break, or to take a phone call, go for a run, take a shower, etc. I can return to the machine later, with my work-in-progress intact, safe [...]]]></description>
		<link>http://www.ghostwire.com/blog/archives/mac-osx-keeps-restarting-on-its-own/</link>
			</item>
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		<title>uiImage: Loading Resources From Foreign Domains</title>
		<description><![CDATA[The uiImage component is used to display an image (JPG/PNG/GIF). The path to the image is specified by the source property. By default, the uiImage object will attempt to load resources from the &#8220;assets/images/&#8221; folder (path is relative to the application SWF). To load from a different path, for example the folder &#8220;resources/images/&#8221;, prefix the [...]]]></description>
		<link>http://www.ghostwire.com/blog/archives/uiimage-loading-resources-from-foreign-domains/</link>
			</item>
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		<title>[OSX] Goodbye, Spaces&#8230; Hello, Spark!</title>
		<description><![CDATA[This post may come across as blasphemous to ardent Mac fanatics, but I am hoping that OSX users who are in the same predicament as me may find it useful. I have finally disabled Spaces on Mac OSX. It&#8217;s a little painful to disable it, because I had considered it a very crucial feature, considering [...]]]></description>
		<link>http://www.ghostwire.com/blog/archives/osx-goodbye-spaces-hello-spark/</link>
			</item>
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		<title>uiFrame: ActionScript 3.0 GroupBox</title>
		<description><![CDATA[It is often overlooked, but the uiFrame component in the Aspire UI toolkit essentially has the same utility as the GroupBox in WPF (Windows Presentation Foundation). A GroupBox displays a border/frame around a group of controls, with or without a caption/title. This is typically done to provide visual feedback to end-users that a collection of [...]]]></description>
		<link>http://www.ghostwire.com/blog/archives/uiframe-actionscript-3-0-groupbox/</link>
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