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	<title>GhostWire Studios</title>
	<link>http://www.ghostwire.com/blog</link>
	<description>Flash UI Components</description>
	<lastBuildDate>Thu, 11 Mar 2010 15:50:09 +0000</lastBuildDate>
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	<item>
		<title>[Developer Showcase] ActiveCaptain &#8211; The Interactive Cruising Guidebook</title>
		<description><![CDATA[The developers at ActiveCaptain have been using the Aspire UI Components toolkit for over a year now.  In this article, we take a quick look at their latest Flash web application, an interactive cruising guide.

ActiveCaptain
The application allows boaters to share their knowledge and experience.  Registered members can provide information about fuel pricing, slip [...]]]></description>
		<link>http://www.ghostwire.com/blog/archives/developer-showcase-activecaptain-the-interactive-cruising-guidebook/</link>
			</item>
	<item>
		<title>Using AspireUI Components with MDM Zinc 3.0</title>
		<description><![CDATA[MDM Zinc™ 3.0 is a feature-rich Rapid Application Development Tool for turning SWFs into stunning commercial cross-platform desktop applications, screensavers, widgets, CD roms, DVD’s, kiosks and more. The AspireUI AS3 library uses PNG image files for component skinning, and this ease of skinning is a good fit for Zinc™ 3.0 projects, especially if you would [...]]]></description>
		<link>http://www.ghostwire.com/blog/archives/using-aspireui-components-with-mdm-zinc-3-0/</link>
			</item>
	<item>
		<title>Small Caps Fonts</title>
		<description><![CDATA[In typography, &#8220;small caps&#8221; refer to uppercase (capital) characters used in-lieu of lowercase (small) characters, where these uppercase characters are set at the same height as the lowercase characters.
Small caps are typically used for titles, headlines, column headings, etc.  They are also good for any text that you would usually use all capitals.  [...]]]></description>
		<link>http://www.ghostwire.com/blog/archives/small-caps-fonts/</link>
			</item>
	<item>
		<title>{mdm} 25% Holiday Sale On Zinc 3.0</title>
		<description><![CDATA[
If you are looking to compile SWFs into cross-platform desktop applications, leveraging powerful desktop-only APIs, you may want to consider MDM Zinc 3.0.  Available for Windows &#038; Mac OSX, Zinc™ 3.0 is the fastest, most powerful and most feature-rich Rapid Application Development Tool for Adobe® Flash® and Flex®.  With Zinc 3.0, you can [...]]]></description>
		<link>http://www.ghostwire.com/blog/archives/mdm-25-holiday-sale-on-zinc-3-0/</link>
			</item>
	<item>
		<title>Aspire UI Components Trial Version Updated</title>
		<description><![CDATA[The Trial Version of the Aspire UI library has been updated to v1.3.4 and is now available for download at
http://ghostwire.com/aspireui/download/
* The trial version is strictly for evaluation purposes.
* Compiled SWFs will stop working after a few minutes.
* This trial version is based off Aspire UI Standard Edition v1.3.4.
* Includes the assets for &#8220;classic&#8221;, &#8220;graylic&#8221; and [...]]]></description>
		<link>http://www.ghostwire.com/blog/archives/aspire-ui-components-trial-version-updated/</link>
			</item>
	<item>
		<title>Aspire UI Components: Size of &#8220;classic&#8221;, &#8220;graylic&#8221;, &#8220;vista&#8221; and &#8220;xp&#8221; Themes</title>
		<description><![CDATA[The Aspire UI Components library, for pure ActionScript 3.0 development, now ships with four themes &#8211; &#8220;classic&#8221;, &#8220;graylic&#8221;, &#8220;vista&#8221; and &#8220;xp&#8221;.  These themes are included to demonstrate the versatility of the skinning workflow; developers are not limited to these themes but can design their own themes via PNG images.
By default, components in the toolkit [...]]]></description>
		<link>http://www.ghostwire.com/blog/archives/aspire-ui-components-size-of-classic-graylic-vista-and-xp-themes/</link>
			</item>
	<item>
		<title>[AS3] Serializing A Bundle Of Bitmaps As Data Objects</title>
		<description><![CDATA[This post is a supplement to &#8220;Serializing Bitmaps (Storing BitmapData As Raw Binary/ByteArray)&#8221;. In that article, we looked at how to convert BitmapData to a ByteArray, save that ByteArray, and re-construct the BitmapData from the saved ByteArray.
It is important to note that the technique saves the ByteArray &#8220;as is&#8221; in a flat binary file without [...]]]></description>
		<link>http://www.ghostwire.com/blog/archives/as3-serializing-a-bundle-of-bitmaps-as-data-objects/</link>
			</item>
	<item>
		<title>uiWindow: Background Drop Shadow + Glow Effect</title>
		<description><![CDATA[The default behavior of the uiWindow container is to cast a drop shadow when it is active in the foreground, and not do so when it is inactive or when it is maximized to fill the stage.  This behavior is determined by the component instance&#8217;s background property value.

Default Shadow
The following is the default background [...]]]></description>
		<link>http://www.ghostwire.com/blog/archives/uiwindow-background-drop-shadow-glow-effect/</link>
			</item>
	<item>
		<title>uiImage: Preloading External Bitmap Images</title>
		<description><![CDATA[The uiImage class is used to display an image, the source of which can either be a MovieClip symbol in the library, or an external SWF/GIF/JPG/PNG file.
When using external bitmap images (GIF/JPG/PNG), the uiImage class will load from the external source only once and use cached data if the same source is requested subsequently again [...]]]></description>
		<link>http://www.ghostwire.com/blog/archives/uiimage-preloading-external-bitmap-images/</link>
			</item>
	<item>
		<title>[AS3] Embedding Binary XML</title>
		<description><![CDATA[This post is a supplement to &#8220;Saving XML As Binary&#8221;.  I neglected to mention in that post that you can, if so desired, embed the binary XML within your SWF instead of loading it during run-time.  That means you still get to keep the XML externally, not as part of your application code, [...]]]></description>
		<link>http://www.ghostwire.com/blog/archives/as3-embedding-binary-xml/</link>
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