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Feb 09 2011

FlashDevelop, Flex SDK, Windows 7, Missing DLL

Published by under Flash,Flash AS3,Others

This post is for my own future reference because I have forgotten about this problem until a recent reinstall of Windows 7.

After a clean install of Windows 7, trying to use compc and/or mxmlc from the Flex SDK through command line may yield a “System Error” message:

It seems like Microsoft somehow forgot to ship this Microsoft C Runtime Library DLL in Windows 7. When installing some programs, this DLL may be installed by the respective installers. If you encounter this missing DLL problem, the only way to fix it is to install one of these programs, or otherwise grab hold of the DLL from somewhere and place it in the correct folder:

For Windows 7 32-bit, place the DLL in
C:\Windows\System32

For Windows 7 64-bit, place it in
C:\Windows\SysWOW64

WARNING: Do not install DLL obtained from untrusted sources. You can actually copy the DLL from one of your old Windows OS installations. If you want to use my copy, here it is.

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Jul 28 2009

Unicode Character Charts By Script

Published by under Flash,Tips

If you often embed fonts for use in Flash/Flex and needs to specify “unicodeRange” in the [Embed] meta tag, the following site gives you the unicode tables for the various character glyphs:

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Jul 16 2009

[UX] CTRL+SHIFT Non-Contiguous List Selections

Published by under Aspire UI,Flash

To improve end-user experience, I would think that multiple non-contiguous selections in lists should be made possible by left-clicking while pressing down CTRL+SHIFT (ie, holding down both modifier keys while clicking).

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Apr 17 2009

Compiling embedded font SWFs with the Flex compiler for use with the uiFonts manager

Published by under Aspire UI,Flash,Tips

In a previous demo Loading embedded fonts on-demand using the uiFonts manager, the uiFonts manager was shown to load external embedded font SWFs “on-demand”.

The uiFonts manager can work with embedded font SWFs compiled either from the Flash IDE or the Flex compiler.

When compiling using the Flash IDE, we use Font Symbols in the Library (see uiFonts usage notes).

When compiling using the Flex compiler, we use a single AS3 class file. The following shows how the AS3 Class must be written in order for the resulting SWF to work with the uiFonts manager.

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