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Dec 13 2009

[AS3] Serializing A Bundle Of Bitmaps As Data Objects

Published by sunny under Flash, Flash AS3, Tips

This post is a supplement to “Serializing Bitmaps (Storing BitmapData As Raw Binary/ByteArray)”. In that article, we looked at how to convert BitmapData to a ByteArray, save that ByteArray, and re-construct the BitmapData from the saved ByteArray.

It is important to note that the technique saves the ByteArray “as is” in a flat binary file without any header or any block of metadata – this means that the file will in itself not be able to communicate its data structure and therefore, proper usage of the data requires prior knowledge of how the data has been packed (we used the first four bytes for storing the value of the width of the image). As a result, that method may be deemed as an “unorthodox” hack and unsuitable in team development.

In this post, we look at how you can employ the same basic idea while making the saved data more “consumable” by other developers.

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Dec 12 2009

uiWindow: Background Drop Shadow + Glow Effect

Published by sunny under Aspire UI, Flash, Tips

The default behavior of the uiWindow container is to cast a drop shadow when it is active in the foreground, and not do so when it is inactive or when it is maximized to fill the stage. This behavior is determined by the component instance’s background property value.

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Dec 04 2009

[AS3] Embedding Binary XML

Published by sunny under Flash, Flash AS3, Tips

This post is a supplement to “Saving XML As Binary”. I neglected to mention in that post that you can, if so desired, embed the binary XML within your SWF instead of loading it during run-time. That means you still get to keep the XML externally, not as part of your application code, so that the code and data can still be kept separate and maintained more easily.

However, it must be mentioned that embedding a text XML within SWF will get it compressed as part of the SWF compression anyway. Therefore, if compression is the only motivation, don’t convert the XML to binary and embed the binary version – it does not make sense. But if you wish to do some data encryption, then the additional work may be appropriate.

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Dec 03 2009

[AS3] Serializing Bitmaps (Storing BitmapData As Raw Binary/ByteArray)

Published by sunny under Flash, Flash AS3, Tips

Whenever an application needs to save bitmap images to local storage or post them to a server script, a common practice is to encode the image as JPEG or PNG before sending that binary data off as the respective mimeType. However, if the intention is simply to save the bitmap image, ie to serialize the BitmapData, then converting the image to JPEG/PNG would actually be unnecessary.

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Dec 03 2009

Aspire UI Components “vista” Theme Demo II

Published by sunny under Aspire UI, Flash

The previous demo of the new “vista” theme featured mainly the uiWindow component.

Here is another demo featuring various UI components, including the checkbox, radiobutton, tabview, sliders and steppers (this is the same demo included in the library distribution but with the “vista” theme applied):

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Dec 02 2009

Aspire UI Components Theme “vista” Released

Published by sunny under Aspire UI, Flash, News

A new bonus theme, emulating the look of Windows Vista OS, has been added to the Aspire UI components library. Below is a live demo (click on the three buttons to bring up windows):

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Nov 19 2009

uiModel: Using External XML As Data Source During Run-Time

Published by sunny under Aspire UI, Flash, Tips

The com.ghostwire.ui.data.uiModel class is used to represent a collection of items used as data source for various components in the Aspire UI library. Data-driven components such as the uiComboBox, uiListBox, uiMenu, uiMenuBar, and uiTabView are populated using uiModel objects.

A uiModel object can be populated using an array of data objects (duplicates will be ignored), an array of strings, or an XML object. When populating using XML, the XML can either be embedded with the rest of your application code, or loaded from an external XML file during run-time.

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Nov 18 2009

[AS3] Drawing Outline on Text Glyphs

Published by sunny under Flash, Flash AS3, Tips

Here is how you can draw an outline on text glyphs during run-time via ActionScript. This method works with embedded as well as non-embedded fonts.

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Nov 17 2009

uiToggleFrame Example

Published by sunny under Aspire UI, Flash

This is a small SWF featuring the new uiToggleFrame component from Aspire UI Standard Edition (the component was added to the library in the recent Version 1.3 Update):

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Nov 16 2009

[AS3] Applying ROT128 Encryption On Binary XML

Published by sunny under Flash, Flash AS3, Tips

This is Part III of our discussion on ROT128 Encryption.

Part I: “Applying ROT128 Encryption On ByteArray”
Part II: “Applying ROT128 Encryption On Embedded/Module SWFs”

In “Saving XML As Binary”, we looked at how text XML can be stored in a ByteArray object so that it can be compressed and made non-human-readable. In this post, we look at how you can integrate ROT128 into the XML-to-ByteArray-to-XML routines. Binary XML is used only as an example; you can definitely apply the same concept to other binary data.

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