Mar
13
2010
We have added a new licensing option for the Aspire UI Components (Flash ActionScript 3.0) toolkit. For teams with more than 15 developers, this option translates to significant savings.
A Site License grants all developers located at the same site, working for the same organization, the rights to use the toolkit, royalty-free. It doesn’t matter how many developers work at the site, it doesn’t matter how many projects the developers will be using the toolkit in, and it doesn’t matter how many copies of your applications get distributed.
A “Site” is defined as a single location with the same mailing address. In other words, the developers must work in the same country, city, building, and on the same floor. This entitlement extends to temporary and freelance developers working at the site, as long as they remained engaged by your organization.
Aspire UI Components
Aspire UI is a library of Actionscript 3.0 (AS3) classes for building flexible and lightweight UI elements in Adobe Flash applications. Key features of the components include easy skinning using PNG image files, automatic tab focus ordering, CSS text styles, and layout management.
This is a pure AS3 library with no dependency on the Flex framework.
For more information, please click here.
You may experiment with the various features by downloading the trial version.
Feb
27
2010
The developers at ActiveCaptain have been using the Aspire UI Components toolkit for over a year now. In this article, we take a quick look at their latest Flash web application, an interactive cruising guide.
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Jan
04
2010
MDM Zinc™ 3.0 is a feature-rich Rapid Application Development Tool for turning SWFs into stunning commercial cross-platform desktop applications, screensavers, widgets, CD roms, DVD’s, kiosks and more. The AspireUI AS3 library uses PNG image files for component skinning, and this ease of skinning is a good fit for Zinc™ 3.0 projects, especially if you would like to create applications that look like native desktop applications. The toolkit currently comes with four component themes – “classic”, “xp”, “vista” and “graylic”. The first three aforementioned themes are Windows OS lookalike themes.
In this short tutorial, we will look at how you can use the AspireUI library in Zinc™ 3.0 projects, and how you can easily swap component themes by simply changing one line of code.
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Dec
17
2009
In typography, “small caps” refer to uppercase (capital) characters used in-lieu of lowercase (small) characters, where these uppercase characters are set at the same height as the lowercase characters.
Small caps are typically used for titles, headlines, column headings, etc. They are also good for any text that you would usually use all capitals. This is because the use of small caps makes the run of capital letters seem less jarring, and would also often require less space than all caps.
While many word processors and text formatting systems include an option to format text in small caps (which leaves uppercase letters as they are but converts lowercase letters to small caps), this is a feature that is lacking in most graphics editing software.
Some fonts have inherent small caps, ie they use smaller capital letters in place of the lowercase characters. These fonts are useful when you wish to use small caps to bring distinction to your designs.
Here are some fonts with inherent small caps:
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Dec
16
2009

If you are looking to compile SWFs into cross-platform desktop applications, leveraging powerful desktop-only APIs, you may want to consider MDM Zinc 3.0. Available for Windows & Mac OSX, Zinc™ 3.0 is the fastest, most powerful and most feature-rich Rapid Application Development Tool for Adobe® Flash® and Flex®. With Zinc 3.0, you can rapidly create stunning commercial Applications, Screensavers, Widgets, CD Roms, DVD’s, Kiosks and More.

There is no better time than now to consider picking up Zinc 3.0 – MDM is currently offering a 25% discount for the following products:
- Zinc 3.0 Plug-In Windows
- Zinc 3.0 Plug-In Mac OSX
- Zinc 3.0 Plug-In Linux
- Zinc 3.0 Development Suite (contains Windows/Mac OSX/Linux Plug-Ins)
Promotion ends 23:59 GMT 30th December 2009.
http://www.multidmedia.com/shop/
Dec
14
2009
The Trial Version of the Aspire UI library has been updated to v1.3.4 and is now available for download at
http://ghostwire.com/aspireui/download/
* The trial version is strictly for evaluation purposes.
* Compiled SWFs will stop working after a few minutes.
* This trial version is based off Aspire UI Standard Edition v1.3.4.
* Includes the assets for “classic”, “graylic” and “xp” themes.
* Aspire UI is an ActionScript 3.0 library – compiled SWFs must target Flash Player 9+.
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Dec
14
2009
The Aspire UI Components library, for pure ActionScript 3.0 development, now ships with four themes – “classic”, “graylic”, “vista” and “xp”. These themes are included to demonstrate the versatility of the skinning workflow; developers are not limited to these themes but can design their own themes via PNG images.
By default, components in the toolkit uses external PNG images loaded during run-time for component skinning. As of version 1.3, skin assets of the same theme can be compressed and packed into a single binary file, facilitating run-time loading and also making it easy to embed the skin assets if so desired.
As at the time of this post, the sizes of the compressed packed version of the themes are as follows:
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Dec
13
2009
This post is a supplement to “Serializing Bitmaps (Storing BitmapData As Raw Binary/ByteArray)”. In that article, we looked at how to convert BitmapData to a ByteArray, save that ByteArray, and re-construct the BitmapData from the saved ByteArray.
It is important to note that the technique saves the ByteArray “as is” in a flat binary file without any header or any block of metadata – this means that the file will in itself not be able to communicate its data structure and therefore, proper usage of the data requires prior knowledge of how the data has been packed (we used the first four bytes for storing the value of the width of the image). As a result, that method may be deemed as an “unorthodox” hack and unsuitable in team development.
In this post, we look at how you can employ the same basic idea while making the saved data more “consumable” by other developers.
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Dec
12
2009
The default behavior of the uiWindow container is to cast a drop shadow when it is active in the foreground, and not do so when it is inactive or when it is maximized to fill the stage. This behavior is determined by the component instance’s background property value.
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Dec
04
2009
The uiImage class is used to display an image, the source of which can either be a MovieClip symbol in the library, or an external SWF/GIF/JPG/PNG file.
When using external bitmap images (GIF/JPG/PNG), the uiImage class will load from the external source only once and use cached data if the same source is requested subsequently again by the same or other uiImage instances. This is efficient because the same BitmapData is used across different uiImage instances that use the same image source. This is why image icons in Aspire UI scrollable lists do not suffer from the “flickering” symptom (which you will experience when using Flash/Flex components).
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